Post by rualirrwyn on Dec 3, 2013 22:35:41 GMT
Characters: The original story for my goblin:
I am a goblin. Now this may strike you as odd from the very start. But my journeys have been even more so. Trapped and enslaved by an unfortunate Drow house, I spent my days finding ways to repay them for cruelties served as punishments for my existence. When they were to perform a raid, BOLDY SO, against Menzoberranzan's most powerful House Baenre, I slipped into the First House of the dark city and betrayed my masters. Though the High Mother would never admit a lowly squeaker like myself had led to her preservation a few others felt moved enough to see what else I could accomplish, though never did I openly receive aid. My spying simply went unnoticed. I schooled myself in the ways of the Melee Magthere in complete secrecy, until at the tenth year of training the Weapons Master of the First House played a trump and caught me. Of course I was beaten, however he noted that I was a capable fighter, and that my gift for stealth had kept me out of the eyes of the enemies of House Baenre. Later at the advice of High Mother Baenre, I was used as a test against a special unit of drow, fortunately the Weapons Master saw a use for me and saw to my welfare only by keeping me alive. Eventually the great many scars and cuts led me to believe I had to escape the First House, and so I plotted and plotted. A second foolish house sought to try a raid and my window of opportunity came. I escaped into the underdark, and began my long treacherous journey to the surface.
Very few will teach a squeaker as it turns out. So I learned to hide myself with dirt and weeds, waylaying lone travelers on the roadside or in the country, though it was not their fortunes nor their belt pouches I sought, but their companionship. Canvasing my targets for weeks, I would try to find those in need of aid or help. But more often than not I am turned away, being told "Yer a Gobber, not a bleedy Brownie."
This a meek existence and a lonely one, I seek others, bereft of their own people and searching for a place in the world.
While based upon an alternate Menzobenzorran it assumes that the High Mother Baenre is still alive and successfully so. He was originally a fighter of much lesser talent than Drizzt but suprisingly capable for a goblin and could hold his own against humans fairly well. I changed his story to make him a little more interesting and challenging. IF people want I could run both characters as brothers who are definitely not evil due to their treatment by House Baenre. Rualirr might have been quite small during their escape, his older brother sort of simply accepting servitude under the elves that raised the young pair in gratitude for seeing to Rualirr's health. When their foster parents died, Rualirr's brother became as much his father figure as he was his friend. The two would be inseperable. If the goliath was used as the master blaster idea John and I have been discussing, the goliath might actually see Rualirr's brother as somewhat amusing, he aspires to be "bigger" in attitude and weaponry than he is in size. X3 small dog attitude pretty much. Also found a last name for Rualirr and Brother: Deshunai
The next character has an entire background and about 30 odd years of life history, She's my gnomish cleric and quite interesting. She was originally written up in Pathfinder any world that accepted her I would gladly let inherit the temple and background story, as well as altering details to fit the campaign if they so chose.
This is the Story of Nathel Ruhs:
A century and a twinyear ago the demon lord of fire, Flauros came to Golarion seeking to gain further power on the material plane that he might make himself stronger in the Underworld, and ultimately to make his home plane, the Bloodpyre Fields, the ruling plane of all Hell. To do so he sought a bride. The Demon found what he was looking for in the kingdom of Galt. A great Gnomish Sorcereress called Isdrid Kallir. The woman was the renowned seventh daughter of a dark sorcereress and diabolists that had reined the country under House Thrune. Flauros placed his mark upon her, making Kallir his oracle. While others would have possibly turned away from such a perceived curse, Isdrid Kallir embraced it.
Extracting from her a binding pact that the gnome would give the Burning Maw seven daughters and sacrifice each the seven fathers. That each would follow in their mother’s shadow. In return the demon named Isdrid the Bahitawi of the Temple of the Burning Maw. Bahitawi Kallir quickly began drawing followers in meager months, before a quarter of the year was out the dark temple was underway. At half its completion the Bahitawi was with child. As the year passed and the temple neared completion, the Bahitawi bore her first daughter, Kaznikyel, whose father was burned alive as a sacrifice to Flauros, doubling as the opening ceremony for the demon’s temple. The demon would grant the Bahitawi a new husband once every tenyear until her sixth husband had been sacrificed shortly after the Bahitawi gave birth to twins.
The Seventh Daughter of the Seventh Daughter born, the Burning Maw appeared in a flash of flame and ashes, just as the first twin died of a weak heart. The elder Daughters of Kallir, varying in age by the tenyear that bore their birth, gawked. House Kallir had been denied their Seventh Daughter even as the avatar of Flauros appeared. But Isdrid knew much better. The child showed no fear of the demon, did not cringe from its touch as her sisters had done at birth. The girl was powerful indeed. But the Lord of Flames was not pleased. The child before him wept without screaming; still this was indeed Kallir’s seventh daughter, the prophesied great power of Galt. As the demon turned to smoke, he imparted to the child’s mother, these words: Do Not rescind your Promise Priestess.
Though House Kallir had little choice in this matter. Their Seventh Daughter of a Seventh Daughter would be powerful indeed, but as the girl objected everything presented as a norm by her kinswomen. Her five sisters, Cahznikyel Eldest daughter, Cateryn Second Daughter, Miwa And Ruhsune the Middle Daughters, and Zommara the Blooded, were not all bent by their Mother’s will. Zommara, the last daughter born before little Nathel, had been gifted the blood of a demon in the Burning Maw’s denizens and sought to bring a greater title unto the House, striking at the Bahitawi herself But Isdrid Kallir slayed Zommara without a second thought, proffering the body and soul to Flauros.
The second death in Nathel’s younger years would occur as the young gnome chose to flee the Temple of the Burning Maw forever. Ruhsune took to her little sister from the start, seemingly forgetting the cruelty of her upbringing and began to understand Nathel’s pain and embarrassment about the family. Turning from the Bahitawi’s Blood Pact, She told little Nathel stories of the proud magics the gnomish people of old, new and practiced. But once discovered by Cahznikyel, the eldergirl put an end to these stories and had Ruhsune beaten. This was too much for the youngest sister who began to leave. Seeing the Seventh Daughter of the Bahitawi attempt to abandon the Temple vexed Cahz who flew into a murderous rage. But Ruhsune stepped in the way, earning a fatal wound. In dying Ruhsune used her last breaths to utter a spell in Celestial, begging the higher planes guide her ashes to Nathel. As with Zommara, The Bahitawi sacrificed her fourth daughter to Flauros.
As the ashes settled, a wind picked up, blowing every bit into a small ivory urn. Which clamped shut with celestial force, spun into the wind and up and over Thunderclap Mountain into the hands of little Nathel, who was safely aboard a gnomish caravan headed into the River Kingdoms. Something told her what the urn was, that she could never let go of it. Though very young, she knew of resurrections and that clergymen were the ones who could perform such a thing. Taking part of her sister’s name in place of her house name, Nathel fled for her life, afraid to be struck down as her siblings had.
However this is not what the Lord of Flames has in mind for the girl, nor the rest of Kallir’s squabbling ladies. At once he issued a decree that no more of the Bahitawi’s blood would be so spilled, and that as the Daughters of Kallir, it was their Mother’s blood that had infused life into them. Cahznikyel, Cateryn, and Miwa all took up studying magicks of varying sorts under the instruction of Isdrid. Each of the four family members began keeping spies; competitively trying to advance further than the others of the temple in their own studies. Eventually their spies were sent to keep watch on Nathel and to seek out her whereabouts, as Flauros had started inquiring personally into this matter.
Almost a tenyear old Nathel Ruhs found her way into the grand city of Tier, and within its walls, a gnomish community. Here she learned that her namesake sister had spoken truly of their people, a caring, loving folk who enjoyed dance, jokes, and mischief and above all, magic. She was taught their ways, and her great love of life became her devotion, living among them and studying both the healing and the magic arts. At two and twenty years Nathel entered into service of a temple devoted to the Goddess Sivanah and studied for two more tenyears before reaching her position as Disciple Ruhs, Journeywoman Cleric of the Seventh Veil. At two and forty years of age Nathel Ruhs returned once more to the Grand City, and was placed before the Councilmen of Tier as a public servant, to aid the great city in whatever her needs may be. The great city having no temple of Sivanah, Nathel was placed under the orders of the Temple of Nethys and often given work their clergymen and clergywomen refused to do.
If she's caught your interest I will edit her storyline to better fit your world to a demon of fire. The Temple Hierarchy comes with an entire alphabet, each letter standing for something that has occurred in the last century of Temple's existence. I would have only one condition for this character's inheritance: The temple is a Matriarchy in the styling of the drow cities, and must stay that way. Though some of its citizenry show more gnomish qualities, it is an entire society of "evil" gnomes, living inside a live volcano.
I also have a few creatures to correct (Salamanders have always frustrated me in their D&D form, so if you would like I can discuss that here as well). I will make the hierarchy post separately as the original document was pages long.
I am a goblin. Now this may strike you as odd from the very start. But my journeys have been even more so. Trapped and enslaved by an unfortunate Drow house, I spent my days finding ways to repay them for cruelties served as punishments for my existence. When they were to perform a raid, BOLDY SO, against Menzoberranzan's most powerful House Baenre, I slipped into the First House of the dark city and betrayed my masters. Though the High Mother would never admit a lowly squeaker like myself had led to her preservation a few others felt moved enough to see what else I could accomplish, though never did I openly receive aid. My spying simply went unnoticed. I schooled myself in the ways of the Melee Magthere in complete secrecy, until at the tenth year of training the Weapons Master of the First House played a trump and caught me. Of course I was beaten, however he noted that I was a capable fighter, and that my gift for stealth had kept me out of the eyes of the enemies of House Baenre. Later at the advice of High Mother Baenre, I was used as a test against a special unit of drow, fortunately the Weapons Master saw a use for me and saw to my welfare only by keeping me alive. Eventually the great many scars and cuts led me to believe I had to escape the First House, and so I plotted and plotted. A second foolish house sought to try a raid and my window of opportunity came. I escaped into the underdark, and began my long treacherous journey to the surface.
Very few will teach a squeaker as it turns out. So I learned to hide myself with dirt and weeds, waylaying lone travelers on the roadside or in the country, though it was not their fortunes nor their belt pouches I sought, but their companionship. Canvasing my targets for weeks, I would try to find those in need of aid or help. But more often than not I am turned away, being told "Yer a Gobber, not a bleedy Brownie."
This a meek existence and a lonely one, I seek others, bereft of their own people and searching for a place in the world.
While based upon an alternate Menzobenzorran it assumes that the High Mother Baenre is still alive and successfully so. He was originally a fighter of much lesser talent than Drizzt but suprisingly capable for a goblin and could hold his own against humans fairly well. I changed his story to make him a little more interesting and challenging. IF people want I could run both characters as brothers who are definitely not evil due to their treatment by House Baenre. Rualirr might have been quite small during their escape, his older brother sort of simply accepting servitude under the elves that raised the young pair in gratitude for seeing to Rualirr's health. When their foster parents died, Rualirr's brother became as much his father figure as he was his friend. The two would be inseperable. If the goliath was used as the master blaster idea John and I have been discussing, the goliath might actually see Rualirr's brother as somewhat amusing, he aspires to be "bigger" in attitude and weaponry than he is in size. X3 small dog attitude pretty much. Also found a last name for Rualirr and Brother: Deshunai
The next character has an entire background and about 30 odd years of life history, She's my gnomish cleric and quite interesting. She was originally written up in Pathfinder any world that accepted her I would gladly let inherit the temple and background story, as well as altering details to fit the campaign if they so chose.
This is the Story of Nathel Ruhs:
A century and a twinyear ago the demon lord of fire, Flauros came to Golarion seeking to gain further power on the material plane that he might make himself stronger in the Underworld, and ultimately to make his home plane, the Bloodpyre Fields, the ruling plane of all Hell. To do so he sought a bride. The Demon found what he was looking for in the kingdom of Galt. A great Gnomish Sorcereress called Isdrid Kallir. The woman was the renowned seventh daughter of a dark sorcereress and diabolists that had reined the country under House Thrune. Flauros placed his mark upon her, making Kallir his oracle. While others would have possibly turned away from such a perceived curse, Isdrid Kallir embraced it.
Extracting from her a binding pact that the gnome would give the Burning Maw seven daughters and sacrifice each the seven fathers. That each would follow in their mother’s shadow. In return the demon named Isdrid the Bahitawi of the Temple of the Burning Maw. Bahitawi Kallir quickly began drawing followers in meager months, before a quarter of the year was out the dark temple was underway. At half its completion the Bahitawi was with child. As the year passed and the temple neared completion, the Bahitawi bore her first daughter, Kaznikyel, whose father was burned alive as a sacrifice to Flauros, doubling as the opening ceremony for the demon’s temple. The demon would grant the Bahitawi a new husband once every tenyear until her sixth husband had been sacrificed shortly after the Bahitawi gave birth to twins.
The Seventh Daughter of the Seventh Daughter born, the Burning Maw appeared in a flash of flame and ashes, just as the first twin died of a weak heart. The elder Daughters of Kallir, varying in age by the tenyear that bore their birth, gawked. House Kallir had been denied their Seventh Daughter even as the avatar of Flauros appeared. But Isdrid knew much better. The child showed no fear of the demon, did not cringe from its touch as her sisters had done at birth. The girl was powerful indeed. But the Lord of Flames was not pleased. The child before him wept without screaming; still this was indeed Kallir’s seventh daughter, the prophesied great power of Galt. As the demon turned to smoke, he imparted to the child’s mother, these words: Do Not rescind your Promise Priestess.
Though House Kallir had little choice in this matter. Their Seventh Daughter of a Seventh Daughter would be powerful indeed, but as the girl objected everything presented as a norm by her kinswomen. Her five sisters, Cahznikyel Eldest daughter, Cateryn Second Daughter, Miwa And Ruhsune the Middle Daughters, and Zommara the Blooded, were not all bent by their Mother’s will. Zommara, the last daughter born before little Nathel, had been gifted the blood of a demon in the Burning Maw’s denizens and sought to bring a greater title unto the House, striking at the Bahitawi herself But Isdrid Kallir slayed Zommara without a second thought, proffering the body and soul to Flauros.
The second death in Nathel’s younger years would occur as the young gnome chose to flee the Temple of the Burning Maw forever. Ruhsune took to her little sister from the start, seemingly forgetting the cruelty of her upbringing and began to understand Nathel’s pain and embarrassment about the family. Turning from the Bahitawi’s Blood Pact, She told little Nathel stories of the proud magics the gnomish people of old, new and practiced. But once discovered by Cahznikyel, the eldergirl put an end to these stories and had Ruhsune beaten. This was too much for the youngest sister who began to leave. Seeing the Seventh Daughter of the Bahitawi attempt to abandon the Temple vexed Cahz who flew into a murderous rage. But Ruhsune stepped in the way, earning a fatal wound. In dying Ruhsune used her last breaths to utter a spell in Celestial, begging the higher planes guide her ashes to Nathel. As with Zommara, The Bahitawi sacrificed her fourth daughter to Flauros.
As the ashes settled, a wind picked up, blowing every bit into a small ivory urn. Which clamped shut with celestial force, spun into the wind and up and over Thunderclap Mountain into the hands of little Nathel, who was safely aboard a gnomish caravan headed into the River Kingdoms. Something told her what the urn was, that she could never let go of it. Though very young, she knew of resurrections and that clergymen were the ones who could perform such a thing. Taking part of her sister’s name in place of her house name, Nathel fled for her life, afraid to be struck down as her siblings had.
However this is not what the Lord of Flames has in mind for the girl, nor the rest of Kallir’s squabbling ladies. At once he issued a decree that no more of the Bahitawi’s blood would be so spilled, and that as the Daughters of Kallir, it was their Mother’s blood that had infused life into them. Cahznikyel, Cateryn, and Miwa all took up studying magicks of varying sorts under the instruction of Isdrid. Each of the four family members began keeping spies; competitively trying to advance further than the others of the temple in their own studies. Eventually their spies were sent to keep watch on Nathel and to seek out her whereabouts, as Flauros had started inquiring personally into this matter.
Almost a tenyear old Nathel Ruhs found her way into the grand city of Tier, and within its walls, a gnomish community. Here she learned that her namesake sister had spoken truly of their people, a caring, loving folk who enjoyed dance, jokes, and mischief and above all, magic. She was taught their ways, and her great love of life became her devotion, living among them and studying both the healing and the magic arts. At two and twenty years Nathel entered into service of a temple devoted to the Goddess Sivanah and studied for two more tenyears before reaching her position as Disciple Ruhs, Journeywoman Cleric of the Seventh Veil. At two and forty years of age Nathel Ruhs returned once more to the Grand City, and was placed before the Councilmen of Tier as a public servant, to aid the great city in whatever her needs may be. The great city having no temple of Sivanah, Nathel was placed under the orders of the Temple of Nethys and often given work their clergymen and clergywomen refused to do.
If she's caught your interest I will edit her storyline to better fit your world to a demon of fire. The Temple Hierarchy comes with an entire alphabet, each letter standing for something that has occurred in the last century of Temple's existence. I would have only one condition for this character's inheritance: The temple is a Matriarchy in the styling of the drow cities, and must stay that way. Though some of its citizenry show more gnomish qualities, it is an entire society of "evil" gnomes, living inside a live volcano.
I also have a few creatures to correct (Salamanders have always frustrated me in their D&D form, so if you would like I can discuss that here as well). I will make the hierarchy post separately as the original document was pages long.